2024 Session 10 Report: Digital Storytelling

  • Itsekiri NextGen Project: 2024 Session 10 Report
  • Topic: Digital Storytelling
  • Date: 23rd of March 2024
  • Volunteers Present: 5
  • Total Number of Attendees: 72
  • Timings: 09:00am – 1:00pm
  • Venue: Former Caravan 4, Aja-Pessu (Pessu Town), Warri
  • Main Topic/Activity: Digital Storytelling
  • Resource Person: Debi Amadedon


Session 10 focused on digital storytelling, where each team was assigned a story to present, emphasizing engagement and comprehension.

Session Delivery:

The session began with a participant leading the opening prayer, followed by the singing of the Itsekiri anthem.

Debi Amadedon assigned a story to each team:

  • Team Atuwatse II: “Goldilocks and the Three Bears”
  • Team Ikenwoli: “The Mary Slessor Story”
  • Team Erejuwa II: “Eze Goes to School”
  • Team Ginuwa II: “Jack and the Beanstalk”

As the stories were projected, the hall fell silent, with participants fully engrossed in the narratives, regardless of whether the story belonged to their team.

It was remarkable to witness the improved concentration levels, with no disruptions throughout the storytelling session.

After each story, teams presented their interpretations. Ani Toju facilitated the presentations, while participants eagerly posed questions to the presenters.

Participants learned about various themes:

  • “The Mary Slessor Story” revealed how Mary Slessor stopped the killing of twins in Nigeria.
  • “Goldilocks and the Three Bears” highlighted the consequences of unchecked curiosity and the importance of respecting personal boundaries.
  • “Eze Goes to School” illustrated the significance of education despite challenging circumstances.
  • “Jack and the Beanstalk” emphasized seizing opportunities presented in life.

The session ended with a sense of accomplishment and enlightenment among the participants.


  • Debi Amadedon
  • Emmanuel Egbe
  • Itse Mirabel Ukubeyinje
  • Jolomi Tedeye
  • Ani Toju

Other key activities during the session:

Each team was assigned a story for presentation.

What went wrong:

Nothing went wrong.

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