2024 Session 17 Report: Introduction to UI/UX
by Uwaomala Tedeye · May 15, 2024
- Itsekiri NextGen Project: 2024 Session 17 Report
- Topic: Introduction to UI/UX
- Date: 11th of May 2024
- Volunteers Present: 7
- Total Number of Attendees: 60
- Timings: 09:00am – 1:00pm
- Venue: Former Caravan 4, Aja-Pessu (Pessu Town), Warri
- Main Topic/Activity: Introduction to UI/UX
- Resource Person: Mr Aisosa (Guest Facilitator)
Summary:
The session aimed to introduce participants to a new aspect of ICT, User Interface/User Experience (UI/UX), in line with our digital mandate to bridge the digital gap between young Itsekiris and their contemporaries across the world.
Session Delivery:
The session was facilitated by a guest named Mr Aisosa, an IT professional specializing in web design, User Interface (UI) design, and User Experience (UX) research. He introduced himself and explained his role to the participants.
The terms UI/UX were unfamiliar to the participants, but they listened attentively to learn more.
Aisosa explained that User Interface involves creating accessible and usable products and interfaces. It encompasses the visual design of screens in mobile apps or websites.
He displayed some of his mobile application designs and explained how UI designers create designs for various applications, including banking and social media apps. This surprised the participants, as many thought these designs were made by machines.
Aisosa highlighted that these designs are only possible after thorough research by User Experience researchers, who study users’ journeys and experiences to solve problems.
Weyinmi Igbineweka supported the session by providing further insights into the topic.
Both facilitators emphasized that young children can develop these skills and should not consider themselves too young for it.
At the end of the session, participants were encouraged to ask questions.
Volunteers:
- Debi Amadedon
- Emmanuel Egbe
- Jolomi Tedeye
- Weyinmi Igbineweka
- Omatsola Okpeayaghan
- Eworitsemogha Wyse
Other key activities during the session:
Participants were asked to sketch how they would want the design of the Itsekiri website to be. They came up with meaningful ideas.
What went wrong:
Nothing went wrong.