2024 Session 22 Report: Indoor Games

  • Itsekiri NextGen Project: 2024 Session 22 Report
  • Topic: Indoor Games
  • Date: 15th of June 2024
  • Volunteers Present: 5
  • Total Number of Attendees: 79
  • Timings: 09:00am – 1:00pm
  • Venue: Former Caravan 4, Aja-Pessu (Pessu Town), Warri
  • Main Topic/Activity: Marking International Day of Play with Indoor Activities
  • Resource Person: Itsekiri NextGen team

Summary
To connect the children with global activities, we marked the International Day of Play with a variety of engaging indoor games.

Session Delivery

The session began with an opening prayer and the national anthem. Emmanuel Egbe reviewed the previous soap-making session, with participants and volunteers sharing positive feedback on the soap they had made and taken home. Encouraged by the success, Emmanuel Egbe promised to sponsor the next soap-making session.

This session, scheduled to celebrate the United Nations Day of Play (originally on June 11th), was dedicated to play and learning. The coordinator highlighted the importance of play alongside studying and working, then introduced the first game of the day.

The first game was a team activity where groups of four took turns. One member was blindfolded while the others guided them verbally to find a hidden treasure without stumbling. This game, filled with excitement and laughter, was repeated with different teams, fostering teamwork and communication.

Itse Mirabel Ukubeyinje introduced the Rubik’s Cube game, emphasizing that mastering it could open doors globally, similar to chess. Representatives from each of the four teams competed to see who could best arrange their cube within a set time. The competition was repeated to ensure everyone had a chance to participate.

Debi Amadedon then introduced computer games, explaining the rules and gameplay. The sight of the games projected on a screen excited the participants. They played two games: Zuma Deluxe, where pairs competed against each other on mini laptops, and an arcade driving simulator game, NFS (Need for Speed), which rounded off the session.

These activities not only introduced many participants to computer games but also emphasized the importance of teamwork. The team game illustrated how working together helps achieve goals more efficiently.

Volunteers:

  • Debi Amadedon
  • Emmanuel Egbe
  • Jolomi Tedeye
  • Itse Mirabel Ukubeyinje
  • Ani Toju

Other Key Activities During the Session

  • Computer games

What Went Wrong

  • Nothing went wrong.

Overall, the session was a delightful blend of fun and learning, providing participants with new experiences and reinforcing the value of teamwork.

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