2024 Session 33 Report: Introduction to Programming
Itsekiri NextGen Project: 2024 Session 33 Report
- Topic: ICT
- Date: 14th September 2024
- Volunteers Present: 6
- Total Number of Attendees: 72
- Timings: 09:00am – 1:00pm
- Venue: Former Caravan 4, Aja-Pessu (Pessu Town), Warri
- Main Topic/Activity: Introduction to Programming
- Resource Person: Toju Ani Ogharanduku
Summary:
This session served as an introduction to programming, utilizing an application called Scratch 3.1 to engage participants in the basics of coding and game development.
Session Delivery:
The session aimed to introduce participants to the world of programming, exploring its applications, benefits, challenges, and best practices.
The primary tool used was Scratch 3, a visual programming language developed by MIT, designed specifically for children aged 8-16.
Participants began by opening a new project, selecting a background for their game from pre-uploaded options. They then chose sprites (animated characters), including a flying cat, a balloon, a building, and a cloud. Codes were written for each sprite, allowing them to perform specific actions at different intervals. Once the programming was completed, the participants tested their creations.
Objectives of the Session:
- Introduce basic programming concepts using Scratch 3.
- Develop problem-solving skills, creativity, and critical thinking through game-building.
- Foster a fun and interactive learning environment using Scratch 3’s engaging graphics and visuals.
Outcomes Observed:
- Many participants demonstrated a solid understanding of programming concepts, despite it being their first exposure to coding.
- Some children developed problem-solving skills by debugging their code.
- Participants successfully created interactive games.
Challenges Faced:
- A lack of basic computer knowledge among some participants.
- Limited availability of computers for hands-on learning.
- Difficulty grasping abstract concepts, such as variables and conditionals.
- Some children showed less persistence when debugging their projects.
- Limited time for completion of projects.
Several participants who didn’t finish their projects by the end of the session chose to stay behind to see the final results of their work. They were delighted to discover that their efforts resulted in an engaging game.
Volunteers:
- Debi Amadedon
- Emmanuel Egbe
- Jolomi Tedeye
- Ani Toju
- Omatsola Okpeayaghan
Other Key Activities During the Session:
- The second part of the documentary was filmed.
What Went Wrong:
Nothing went wrong; the session was successful and well-received.